Originally posted by yuri31:I'm off for 20 minutes, my brother wants to take over the laptop before he goes to church.........but stay online Nate, I SHALL RETURN![]()
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Originally posted by yuri31:I'm off for 20 minutes, my brother wants to take over the laptop before he goes to church.........but stay online Nate, I SHALL RETURN![]()
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Originally posted by drewhiggins:Anyone around?
Originally posted by easports43:[..]
I'm in and out. How's it going?
Originally posted by drewhiggins:[..]
I'm quite well - just listening to some music.
Originally posted by easports43:[..]
It seems like it's been forever since we've chatted...
Originally posted by drewhiggins:[..]
I can't even remember the last time we actually did. So it must have been quite a few months back.
Starting October 1 customers of Comcast's residential data services will have an invisible barrier on their monthly data usage. Under the new guidelines of Comcast's Acceptable Use Policy announced Thursday, that cap will be set at 250 gigabytes per month, per account.
Users who go over the limit will get a courtesy call from Comcast's customer service for the first instance. However, under the new policy a second-time offense means the service is immediately suspended for an entire calendar year.
Surprisingly the company is not providing any tools to help users monitor their current usage. An FAQ on Comcast's support site simply suggests that customers do a "Web search" for bandwidth metering software that will track this amount for them. Going forward there may be plans to set up alerts over certain thresholds, or bundle some official tool as part of the company's starter software.
Comcast notes that the median usage for most residential customers falls somewhere between 2GB and 3GB, a number that is regularly broken within a matter of hours and sometimes minutes by customers taking advantage of streaming HD video and online backup services. The company breaks down basic usage numbers similar to what's seen on the marketing materials on a consumer hard drive:
* Send 50 million e-mails (at 0.05KB/e-mail)
* Download 62,500 songs (at 4MB/song)
* Download 125 standard-definition movies (at 2GB/movie)
* Upload 25,000 high-resolution digital photos (at 10MB/photo)
A far greater problem may be the slighting of cloud storage services that offer file transfer and backup. Services like Carbonite and Mozy let you back up and transfer the entirety of your computer's storage several times per month, which on many standard consumer machines can be in the hundreds of gigabytes.
Apple, too, is just at the beginning stages of MobileMe, a service that offers sync and file backup to multiple devices. Additionally, the rumored all-you-can-eat iTunes could drastically change how much downloading users are doing on a monthly basis.
* Send 50 million e-mails (at 0.05KB/e-mail)
Incorrect - the average e-mail is more like 0.02Kb, of about 500 characters.
* Download 62,500 songs (at 4MB/song)
Incorrect - it's around 2.8 - 3.2MB per MP3 song, and they're working it out at 128Kbps MP3 for four minutes.
* Download 125 standard-definition movies (at 2GB/movie)
Incorrect - try 1.2GB - 1.5GB per standard definition, but what resolution, FPS count etc.
* Upload 25,000 high-resolution digital photos (at 10MB/photo)
This would be about 7000x7000 resolution - which most consumers don't have anywhere near.
Originally posted by drewhiggins:The article has quite a few glaring errors. However, 250GB is quite a lot of bandwidth - but I don't see why they should place a barrier on it. They should offer unlimited bandwidth, while at the same time increase the price a little.
The bit I don't like is that they don't offer tools to monitor your usage. Surely it wouldn't be too hard to offer a page like most ISPs where they show your current usage, and if they make you pay for the starter software, then that's ripping you off - and I certainly wouldn't pay more for a company's restrictions. But the 'consumer hard drive' makes me laugh - so they know what every single customer is downloading and uses, at the exact codecs, song lengths etc.
[..]
And MobileMe is crap too. It reguarly fails, is too expensive and is like an expansion to what you have - why bother.